

Speaking of magic, Forspoken begs for more customisation. You intended to be grounded, but Frey - and the development team I suppose - have other ideas for you. Also this magic parkour can affect your position for key spells which might require you to be grounded. The dodging animation is too long, and using magic parkour as a sprint mechanic, to position differently mid-fight, can be met with frustrating interactions you didn't plan for as Frey will flip over enemies/architecture - slower than had she just moved round. The magic parkour however is annoying in battle. Locations in the distance can be reached quickly enough, and the added interactivity of the movement system didn't make that travel boring. It actually makers traversing the world enjoyable. A fairly key concept in open world games. That said, Breath of the Wild feels eerily similar but critics aren't a consistent bunch.Ĭonsidering there's no one, outside of enemies, beyond the city walls side-quests are basically non-existent. The world only ever has the speckled tasks and odd enemy encounter. It's unfortunate because, while I understand the design choice from a narrative sense, they've really limited themselves. This explains a lack of interactivity with anybody in the wider world. This is actually aligned with the narrative, as no one is realistically capable of existing outside of Cipal, humanities last city on Athia, without being corrupted by the Break (which you're immune to for story reasons). The empty world is apparent for starters. Unfortunately for Forspoken, some of the criticism is warranted. Stop being sweaty basement-dwelling nerds and understand the rest of the world isn't as incompetent at socialising as you. Her persona is realistic and his rebuttal is charismatic. This is mainly for my own sanity in the midst of some frustrating battles, so take your leave now in all fairness.įirstly, Frey and Cuff are fine.


I'll pick out some complaints and some praises. Forspoken shines in some aspects, but tends to forget it's supposed to be a fun video game in others - and ignores typical gaming characteristics which are proven to be effective. This game feels like it was doomed in the design stage - which is a shame because the concept is fairly good. Take from that what you need to and ignore everyone else if you want. Forspoken has fallen into the category of "games I will finish, but only pursuing main content to get through it quicker". So I've played this a decent amount it's time to weigh in.
